* Illumians, warblades, or warmages haven't been gotten to yet.
* Warlords don't get much by way of ranged attacks; as a wizard, however, the same character gets a couple of decent ranged area attacks per encounter.
* The warlock opened a fight with two things: a "Mire of Minauros" which dissolved a couple of vampires, and an acidic bog. It appears that he did both these things in the first round.
* A wizard attack, a "once-per-day scorch" blasted three opponents who were lined up in a row.
* There's a warforged paladin, whose damage resistance protects against psychic damage and poison damage.
* Multi-classing: "any combo, any level, always works."
* Action points are core. Do different stuff than Star Wars force points and Eberron AP.
* Social interactions: Multiple checks between multiple characters (including back and forth) for a single social interaction, instead of a single roll as now.
* There was also a comment about scaling the non-caster classes up, while scaling the caster classes (specifically the wizard) back.
* New multi-classing rules..
* The races/classes lists the have been appearing on the boards are 78-82% right
* Apparently there are people who were under the delusion that 3e could not possibly be improved!
* No work on encumbrance yet: "I don't think we even have weapon weights yet."
* Heroic, paragon, epic tiers are "not hard-edged boundaries", so a 9th-level character isn't all that different from a 11th-level character, but there are some mechanical differences. "The mechanics are informed by what tier you're in, but it's not a major change by any means."
* Monks and bards are described as "fifth wheels".
* Iconic non-combat monster abilities are still in. E.g., mind flayer's iconic abilities aren't going away.
* Advancing monsters by hit dice? "Kind of... It's more of an art and less of a science."
* Do you have a better mechanic for turning undead? "Yes!"